#pragma once

#include "RangedWeapon.h"

class IEntity;

class EMPGun : public RangedWeapon
{

public:
	EMPGun(Player* owner);

	~EMPGun();

	bool CheckCollision(IEntity* base);

	void Attack();

	void SpecialAttack();

	virtual void Render();

	//virtual void Update(float elapsed);

private:
	// Sounds
	int empShot;

};
